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![]() On Normal, the imp will be alerted once the rocket launcher has been picked up.Īdded some fleshiness, plus some other texture changes. The shells that were supposed to only appear on Normal now actually only appear on Normal. The floor is slightly lighter now so that the player's current weapon is visible. Some big visual changes - specifically, the level is now very purpley and also more silhouettey. On Hard: removed all but one barrel that the barons can shoot.Īdded a fence on Normal so players are blocked from falling into the slime around the back passage.Ĭorrected the height of a sector in the baron zone.Īdded hazard stripes & a warning sign, added a ventilation duct, changed the bridge a bit, plus several other miscellaneous visual changes. Made the back passage partially destroyed on Hard. Made sector where the exit podium arises more apparent.ĭid a better job at blocking off the doorway, preventing players from unexpectedly getting caught in the entrance sector after they have already walked forward. The intro sequence can now be skipped by pressing the use button. The intro sequence now also returns the player's pitch back to normal after picking up the super shotgun. Smoothed out some coding and made a lot of other miscellaneous minor changes. The map screen now uses a triangle-style arrow for the player (from set of custom arrows). Reduced the default HP of cyberdemons (4000 -> 3650).ĭamaging floors are now more consistent and kill the player quicker.Ĭorrected a bunch of texture alignment issues.Ĭhanged some border textures to better fit levels' aesthetics. Reduced the default HP of lost souls (100 -> 80). Used the Nightmare font and added confirmation for Hard to reinforce that Hard is hard.Īdded music - Mephisto's Lament by another music track.ĭid some rearrangement of the level order:
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